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src: track ShadowRealm native objects correctly in the heap snapshot #47389
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src: track ShadowRealm native objects correctly in the heap snapshot #47389
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Previously the native ShadowRealm objects were never actually tracked in the heap snapshot - the tracking starts with the Environment, we don't call the tracking methods unless it's reachable natively from the Environment. This patch adds a set in the Environment for tracking shadow realms in the heap snapshot. Drive-by: remove redundant MemoryInfo() overrides from the derived classes of Realm and remove the tracking of `env` from `Realm::MemoryInfo()` because the realms don't hold the Environment alive (even for the principal realm, it's the other way around).
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Can we add a test case like https://github.com/nodejs/node/blob/main/test/pummel/test-heapdump-zlib.js? |
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Previously the native ShadowRealm objects were never actually tracked in the heap snapshot - the tracking starts with the Environment, we don't call the tracking methods unless it's reachable natively from the Environment. This patch adds a set in the Environment for tracking shadow realms in the heap snapshot. Drive-by: remove redundant MemoryInfo() overrides from the derived classes of Realm and remove the tracking of `env` from `Realm::MemoryInfo()` because the realms don't hold the Environment alive (even for the principal realm, it's the other way around). PR-URL: #47389 Reviewed-By: Chengzhong Wu <legendecas@gmail.com> Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
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Previously the native ShadowRealm objects were never actually tracked in the heap snapshot - the tracking starts with the Environment, we don't call the tracking methods unless it's reachable natively from the Environment. This patch adds a set in the Environment for tracking shadow realms in the heap snapshot.
Drive-by: remove redundant MemoryInfo() overrides from the derived classes of Realm and remove the tracking of
env
fromRealm::MemoryInfo()
because the realms don't hold the Environment alive (even for the principal realm, it's the other way around).